Overview - SAY IT, RHYME IT, SPELL IT GAMES 1 AND 2
Say It, Rhyme It, Spell It 2
progresses in difficulty from the first Say It, Rhyme It, Spell It
by using c-v-c-c and c-c-v-c short vowel word patterns.
By rhyming these words, students learn the connection between letter sounds and word patterns. This game can be used to reinforce skills from
other reading programs or for stand-alone practice. Realistic illustrations allow students to expand their oral language skills as well as improve
their phonemic awareness and phonics skills.
BOARD GAME Game format and game play is identical to the first game and uses the same icons:
sun, moon and star. Students can practice with beginning and ending blends using words such as wrap , kick , bend , or jump . Includes 50 words
with 35 c-v-c-c and c-c-v-c patterns.
DRAW CARDS Each of the 50 words is represented on three different types of draw cards, each with illustrations of the word. The "Say It" card features
the largest illustration. On the "Rhyme It" card, the ending letters of each word are shown with one or two blanks before them, indicating
that the player must supply a new beginning to form a rhyming word. The matching "Spell It" card has empty boxes shaped and sized for the letters
needed to spell the word.
WORKS IN MANY SETTINGS Designed for beginning readers, this game is appropriate for any elementary student learning to read c-v-c-c and c-c-v-c words. Works well for use
in regular, inclusion, resource, and ESOL classrooms, as well as after-school and summer remediation programs.
GAME INCLUDES Teacher's Guide with a Progress Chart, a Parent Letter, and Activities for at-home practice; Game Board; 150 illustrated Draw
Cards; Game Die; and 6 Playing Pieces.