Overview - FIVE SENSES BINGO
Five Senses Bingo, by Rosie Simms, guides students to describe objects according to how they look, smell, taste, feel, and sound. Featuring 150 full-color illustrations of common objects, this interactive bingo game teaches students key describing words for each of the five senses. The 30 objects featured for each sense generate a wide variety of descriptors to help build students' vocabulary.
Visual Cues
The bingo boards and spinner feature easily identifiable icons for the five senses, making the game easy to play and appropriate for students who have limited or no reading skills.
How the Game Works
Five Senses Bingo combines aspects of a board game and a bingo game. Each of the six bingo boards has a different set of 25 illustrated objects. Players spin for one of the five senses. Once a category is selected, the player points to an object on his or her board in the given category. The teacher first asks the player to identify the object. Then, the teacher prompts the player to describe the object based on the appropriate sense. An example of a prompt for taste is "How does the pickle taste?" Players describe each object according to a particular sense, using one or more describing words. For example, in the "Touch" category, a player might describe a pillow as fluffy.
Sight
Includes objects such as mountain, clown, and flowers. A student might describe a mountain as tall.
Smell
Includes objects such as campfire, garbage, and perfume. A student might say a campfire smells smoky.
Taste
Includes objects such as pickle, potato chips, and apple. A student might say a pickle tastes sour.
Touch
Includes objects such as feather, pencil, and snow. A student might say a feather feels soft.
Sound
Includes objects such as jet, rain, and dog. A student might describe a jet as loud.
Game Includes
• 6 Bingo Boards
• 192 Bingo Chips
• Teacher's Guide with suggested answers, prompts, reproducible study sheets, and assessment checklists.