Overview - TAKING CHARGE OF YOUR BEHAVIOR GAME & CURRICULUM
Taking Charge of My Behavior curriculum and game, written by Pat Crissey,
focus on skills and behaviors common to secondary students in various "real-world"
settings. These innovative tools promote good behavior and provide the skills
students need to choose positive actions over inappropriate ones. Curriculum
and game can be used together or individually and are beneficial to students
who need intervention for managing their own behavior. Teaches common behaviors
that will help students build and maintain control of themselves and interactions
they have with others.
SKILLS
Units of focus for Curriculum and Game:
Self-Esteem
Respect and Consideration for Others
Self-Control
Conflict Resolution
Managing Anger
Dealing With Bullies
CURRICULUM GUIDE The 125-page guide contains the above six
units, each with objectives, strategies, and resource ideas for the teacher
to use with students. Units and activities can be used in any order according
to the needs of students. Assessments, behavior logs, and activity sheets are
included in each unit. Includes opportunities for open-ended group discussions.
Scenarios throughout the curriculum allow for individual responses.
GAME The colorful game board contains spaces that each represent
common settings such as "at home," "fun with others," "in class," "in the cafeteria,"
"on a field trip," "in a vehicle," "extra-curricular," "after-school job," and
more. The teacher guide facilitates game play. As the student rolls the 1, 2,
3 die and lands on a setting, the student rolls the standard die to determine
an area of focus within that setting. Each setting contains 3 questions for
each behavior area. Several fun moves are also included on the game board. Game
includes Teacher Guide with game play options plus 216 scenarios to meet the
diverse needs and behaviors of individual students; 1,2,3 die and standard die
for several optional plays; playing pieces; 2 wild cards; and 14 behavior cards.
The 125-page curriculum features research and standards, strategies, objectives,
activity ideas, and pages of activities.