Overview - SPELLREAD BUILD IT!, SPELLREAD BLEND IT! SOFTWARE SET
SpellRead for SMART Table software extends the proven success of the SpellRead program into collaborative technology with three games for the SMART TableT interactive learning center. Each of the games draws on content derived from SpellRead and presents it in an interactive, engaging format for additional practice, effective with or without the implementation of the SpellRead program. The games leverage SpellRead's phonics activities to help students practice building, pronouncing, and identifying words, and are easily integrated into any reading curriculum.
When combined with the SpellRead program, SpellRead for SMART Table extends the program into a blended learning solution. The games offer additional practice with words and word parts presented in the SpellRead program and can supplement the learning that is already taking place in this established, proven-effective program.
SpellRead for SMART Table software is also appropriate for use alongside any classroom reading curriculum or intervention program, as it reinforces phonemic awareness, phonics, word-building, pronunciation, and word identification skills.
Features
The use of the SMART Table encourages engaged, collaborative, small-group learning. The SMART Table is optimized for multitouch functionality and can interpret up to 120 distinct touches, whether from fingers, elbows, styluses, or other implements, enabling its use as assistive technology for students with physical limitations.
Once the software is loaded onto the SMART Table, the applications allow two to four students to compete or collaborate in interactive, touch-controlled games. Each game includes three levels of difficulty, and features appealing visual design and movement as well as audio cues. A Classroom Integration Guide PDF includes game play instructions, word lists, and tips for integrating the games into SpellRead or any reading intervention program.
A progress monitoring module within the Teacher Area enables teachers to create student users and groups. Progress monitoring data includes time which words built, pronounced, and identified were correct, and which were incorrect. Teachers determine the level of difficulty ÿfor each session. The levels reflect the phases in SpellRead. Level A focuses on one-syllable words, Level B focuses on two-syllable ÿwords, and Level C focuses on three-syllable words.
SMART Table Activities
In SpellRead Build It! students compose words using cards with vowel and consonant sounds or syllables. The game can be played competitively, with individual scores and stars awarded to individual players for speed, or cooperatively, with a cumulative team score and bonus points awarded when all players submit correct answers.
SpellRead Blend It! incorporates a word-building component with a pronunciation component. Each student takes a turn building and pronouncing words with common sounds or syllables. The other students vote on whether the pronunciations are correct. Individual scores are kept, with points awarded separately for word-building and pronunciation, but collaboration and conversation occur naturally around the voting.
Students practice word identification in SpellRead Grab It! Students hear a word and then locate that word on a rotating wheel. All distractors have a sound or syllable in common with the target word to minimize student guessing. Like SpellRead Build It!, scoring is both individual and team- based, so students' personalities are accommodated, whether they are competitive or cooperative.